Idea and Design Works, LLC currently owns the Transformers comic book license as of May 2005 , following the financial collapse of the previous license holder, Dreamwave Productions , at the tail-end of 2004.

For a few years IDW used to mock your nerdy belief that writers and editors should be able to remember things that happened in previous issues, but then they hired John Barber . Now they expect us to remember things.

"Phase Three" of the Aligned continuity was going to be IDW doing comics with Aligned backstories instead of the established ones. Hasbro first proposed a " New 52 " reboot event (uh oh)... and then instead agreed that IDW had put five years of work in, upcoming plans would have to be cancelled, and it'd be too confusing for readers to do another reboot, so they let IDW carry on. Hasbro definitely seems to like them. [1]

Activision Publishing, Inc. is an American video game publisher . It was founded on October 1, 1979 [5] and was the world's first independent developer and distributor of video games for gaming consoles . Its first products were cartridges for the Atari 2600 video console system published from July 1980 for the US market and from August 1981 for the international market (UK). [6]

As of January 2017, Activision is one of the largest third-party video game publishers in the world and was also the top publisher for 2016 in the United States. [7] Its parent company is Activision Blizzard , formed from the merger of Activision and Vivendi Games on July 9, 2008, [8] an entity which became a completely independent company on July 25, 2013 when Activision Blizzard purchased the remaining shares from then majority owner Vivendi. [9] Its CEO is Eric Hirshberg. [1]

Before Activision, third-party developers did not exist. [10] Software for video game consoles were published exclusively by makers of the systems for which the games were designed. [11] For example, Atari was the only publisher of games for the Atari 2600 . This was particularly galling to the developers, as they received neither financial rewards nor credit for games that sold well. [12]

For the text-based adventure connoisseur, this is the ultimate collection. The Masterpieces of Infocom. The mega-anthology that combines games from both The Lost Treasures anthologies I and II, Leather Goddesses of Phobos, and the six never-before-published winners from the annual Text Adventure Authorship Contest.

In one box, you will own over 30 of Infocom's text-based creations plus six new titles that have never been released - ranging from science fiction to mystery to fantasy. So explore the lost artform of text adventures. Experience the Masterpieces of Infocom.

Welcome to the world of interactive text adventures. The story is yours to unravel. Every inquiry elicits response. Your every command evokes an action...or perhaps inaction...which may intrigue you further. It's a world of suspense requiring word-for-word interpretation of a puzzling story only your imagination can solve. A world where curiostiy could be the only thing to keep you alive.

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Idea and Design Works, LLC currently owns the Transformers comic book license as of May 2005 , following the financial collapse of the previous license holder, Dreamwave Productions , at the tail-end of 2004.

For a few years IDW used to mock your nerdy belief that writers and editors should be able to remember things that happened in previous issues, but then they hired John Barber . Now they expect us to remember things.

"Phase Three" of the Aligned continuity was going to be IDW doing comics with Aligned backstories instead of the established ones. Hasbro first proposed a " New 52 " reboot event (uh oh)... and then instead agreed that IDW had put five years of work in, upcoming plans would have to be cancelled, and it'd be too confusing for readers to do another reboot, so they let IDW carry on. Hasbro definitely seems to like them. [1]

Idea and Design Works, LLC currently owns the Transformers comic book license as of May 2005 , following the financial collapse of the previous license holder, Dreamwave Productions , at the tail-end of 2004.

For a few years IDW used to mock your nerdy belief that writers and editors should be able to remember things that happened in previous issues, but then they hired John Barber . Now they expect us to remember things.

"Phase Three" of the Aligned continuity was going to be IDW doing comics with Aligned backstories instead of the established ones. Hasbro first proposed a " New 52 " reboot event (uh oh)... and then instead agreed that IDW had put five years of work in, upcoming plans would have to be cancelled, and it'd be too confusing for readers to do another reboot, so they let IDW carry on. Hasbro definitely seems to like them. [1]

Activision Publishing, Inc. is an American video game publisher . It was founded on October 1, 1979 [5] and was the world's first independent developer and distributor of video games for gaming consoles . Its first products were cartridges for the Atari 2600 video console system published from July 1980 for the US market and from August 1981 for the international market (UK). [6]

As of January 2017, Activision is one of the largest third-party video game publishers in the world and was also the top publisher for 2016 in the United States. [7] Its parent company is Activision Blizzard , formed from the merger of Activision and Vivendi Games on July 9, 2008, [8] an entity which became a completely independent company on July 25, 2013 when Activision Blizzard purchased the remaining shares from then majority owner Vivendi. [9] Its CEO is Eric Hirshberg. [1]

Before Activision, third-party developers did not exist. [10] Software for video game consoles were published exclusively by makers of the systems for which the games were designed. [11] For example, Atari was the only publisher of games for the Atari 2600 . This was particularly galling to the developers, as they received neither financial rewards nor credit for games that sold well. [12]

For the text-based adventure connoisseur, this is the ultimate collection. The Masterpieces of Infocom. The mega-anthology that combines games from both The Lost Treasures anthologies I and II, Leather Goddesses of Phobos, and the six never-before-published winners from the annual Text Adventure Authorship Contest.

In one box, you will own over 30 of Infocom's text-based creations plus six new titles that have never been released - ranging from science fiction to mystery to fantasy. So explore the lost artform of text adventures. Experience the Masterpieces of Infocom.

Welcome to the world of interactive text adventures. The story is yours to unravel. Every inquiry elicits response. Your every command evokes an action...or perhaps inaction...which may intrigue you further. It's a world of suspense requiring word-for-word interpretation of a puzzling story only your imagination can solve. A world where curiostiy could be the only thing to keep you alive.

Idea and Design Works, LLC currently owns the Transformers comic book license as of May 2005 , following the financial collapse of the previous license holder, Dreamwave Productions , at the tail-end of 2004.

For a few years IDW used to mock your nerdy belief that writers and editors should be able to remember things that happened in previous issues, but then they hired John Barber . Now they expect us to remember things.

"Phase Three" of the Aligned continuity was going to be IDW doing comics with Aligned backstories instead of the established ones. Hasbro first proposed a " New 52 " reboot event (uh oh)... and then instead agreed that IDW had put five years of work in, upcoming plans would have to be cancelled, and it'd be too confusing for readers to do another reboot, so they let IDW carry on. Hasbro definitely seems to like them. [1]

Activision Publishing, Inc. is an American video game publisher . It was founded on October 1, 1979 [5] and was the world's first independent developer and distributor of video games for gaming consoles . Its first products were cartridges for the Atari 2600 video console system published from July 1980 for the US market and from August 1981 for the international market (UK). [6]

As of January 2017, Activision is one of the largest third-party video game publishers in the world and was also the top publisher for 2016 in the United States. [7] Its parent company is Activision Blizzard , formed from the merger of Activision and Vivendi Games on July 9, 2008, [8] an entity which became a completely independent company on July 25, 2013 when Activision Blizzard purchased the remaining shares from then majority owner Vivendi. [9] Its CEO is Eric Hirshberg. [1]

Before Activision, third-party developers did not exist. [10] Software for video game consoles were published exclusively by makers of the systems for which the games were designed. [11] For example, Atari was the only publisher of games for the Atari 2600 . This was particularly galling to the developers, as they received neither financial rewards nor credit for games that sold well. [12]

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