It has been said of the Aghar that no such race could exist in a practical world. It has been said that the gods of creation must have been terribly distracted when the Aghar were created … either distracted or crazy. The scholars insist such a race of creatures as the Aghar-commonly referred to as gully dwarves-could not possibly survive for generations among the harsh realities of life. The pathetic little things have nothing on their side.

In a world of strong races, the gully dwarves of Krynn are surprisingly weak. They are neither fierce nor menacing, neither bold nor especially lucky, neither strong of limb nor fleet of foot. Their only natural defense against enemies is a tendency to inhabit those places no one else wants, thereby going unnoticed most of the time. They lack the stubborn strength of true dwarves, the unpredictability of humans, and the inherent skills and longevity of elves. Compared to any of these races, gully dwarves are hardly more than vermin. They have no defenses, no skills beyond a certain clumsy furtiveness, and certainly no command of magic.

As for intelligence, the gully dwarves-while more or less human or dwarven in appearance-are barely smart enough to come in out of the rain.

It has been said of the Aghar that no such race could exist in a practical world. It has been said that the gods of creation must have been terribly distracted when the Aghar were created … either distracted or crazy. The scholars insist such a race of creatures as the Aghar-commonly referred to as gully dwarves-could not possibly survive for generations among the harsh realities of life. The pathetic little things have nothing on their side.

In a world of strong races, the gully dwarves of Krynn are surprisingly weak. They are neither fierce nor menacing, neither bold nor especially lucky, neither strong of limb nor fleet of foot. Their only natural defense against enemies is a tendency to inhabit those places no one else wants, thereby going unnoticed most of the time. They lack the stubborn strength of true dwarves, the unpredictability of humans, and the inherent skills and longevity of elves. Compared to any of these races, gully dwarves are hardly more than vermin. They have no defenses, no skills beyond a certain clumsy furtiveness, and certainly no command of magic.

As for intelligence, the gully dwarves-while more or less human or dwarven in appearance-are barely smart enough to come in out of the rain.

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Gully Dwarves are among the most reviled races on Krynn. Of unknown origin (some say dwarves and gnomes, while others replace gnomes with humans), the Aghar are a dwarven subrace that has managed to eke out a meager existance wherever they can, mainly in refuse heaps and other places most civilized races would not care to touch. Due to this, they have a keen survival instinct and a foraging talent like no other. They may seem cowardly, running from most any danger, but corner a Gully and you will be in for a surprise. On the whole, though, Aghar are very stupid, with maybe 1 out of every 50 being able to count higher than 2. Nonetheless, Gullys are almost universally cheerful people.

Physical Description:
Aghar are normally 3.5-4 ft tall and average around 55 pounds. Both sexes are universally dirty and ragged, with males having scruffy beards and females long and ragged sideburns. Hair color ranges from dirty blond to rust brown to dull black. Due to squallid living conditions, most Aghar have scars, blemishes, boils and other malformities. Pot bellies and networks of wrinkles are common after age 25, and most Aghar barely live past 55.

Relations:
The poor Aghar are despised or pitied by most races. Sometimes humans take Gully Dwarves on as cheap labor, but normally, they are downtrodden by every race. Kender are, of course, the only exception to this as kender can't find it in them to hate any race, really.

This is the prophecy given by the god Reorx to Verden Leafglow, a reformed green dragon rejected by Takhisis, the queen of villainy. For good measure, Reorx tells the dragon to give the hero a helping hand.

But who is this mighty hero? Why none other than Bron, son of the leader of the gully dwarf tribe of Bulp. Befriended by Verden Leafglow, Bron must prove his mettle as the first Aghar hero when the gully dwarves are caught up in the struggles that follow the War of the Lance.

It has been said of the Aghar that no such race could exist in a practical world. It has been said that the gods of creation must have been terribly distracted when the Aghar were created … either distracted or crazy. The scholars insist such a race of creatures as the Aghar-commonly referred to as gully dwarves-could not possibly survive for generations among the harsh realities of life. The pathetic little things have nothing on their side.

In a world of strong races, the gully dwarves of Krynn are surprisingly weak. They are neither fierce nor menacing, neither bold nor especially lucky, neither strong of limb nor fleet of foot. Their only natural defense against enemies is a tendency to inhabit those places no one else wants, thereby going unnoticed most of the time. They lack the stubborn strength of true dwarves, the unpredictability of humans, and the inherent skills and longevity of elves. Compared to any of these races, gully dwarves are hardly more than vermin. They have no defenses, no skills beyond a certain clumsy furtiveness, and certainly no command of magic.

As for intelligence, the gully dwarves-while more or less human or dwarven in appearance-are barely smart enough to come in out of the rain.

Please make sure that Javascript and cookies are enabled on your browser and that you are not blocking them from loading.

It has been said of the Aghar that no such race could exist in a practical world. It has been said that the gods of creation must have been terribly distracted when the Aghar were created … either distracted or crazy. The scholars insist such a race of creatures as the Aghar-commonly referred to as gully dwarves-could not possibly survive for generations among the harsh realities of life. The pathetic little things have nothing on their side.

In a world of strong races, the gully dwarves of Krynn are surprisingly weak. They are neither fierce nor menacing, neither bold nor especially lucky, neither strong of limb nor fleet of foot. Their only natural defense against enemies is a tendency to inhabit those places no one else wants, thereby going unnoticed most of the time. They lack the stubborn strength of true dwarves, the unpredictability of humans, and the inherent skills and longevity of elves. Compared to any of these races, gully dwarves are hardly more than vermin. They have no defenses, no skills beyond a certain clumsy furtiveness, and certainly no command of magic.

As for intelligence, the gully dwarves-while more or less human or dwarven in appearance-are barely smart enough to come in out of the rain.

Please make sure that Javascript and cookies are enabled on your browser and that you are not blocking them from loading.

Gully Dwarves are among the most reviled races on Krynn. Of unknown origin (some say dwarves and gnomes, while others replace gnomes with humans), the Aghar are a dwarven subrace that has managed to eke out a meager existance wherever they can, mainly in refuse heaps and other places most civilized races would not care to touch. Due to this, they have a keen survival instinct and a foraging talent like no other. They may seem cowardly, running from most any danger, but corner a Gully and you will be in for a surprise. On the whole, though, Aghar are very stupid, with maybe 1 out of every 50 being able to count higher than 2. Nonetheless, Gullys are almost universally cheerful people.

Physical Description:
Aghar are normally 3.5-4 ft tall and average around 55 pounds. Both sexes are universally dirty and ragged, with males having scruffy beards and females long and ragged sideburns. Hair color ranges from dirty blond to rust brown to dull black. Due to squallid living conditions, most Aghar have scars, blemishes, boils and other malformities. Pot bellies and networks of wrinkles are common after age 25, and most Aghar barely live past 55.

Relations:
The poor Aghar are despised or pitied by most races. Sometimes humans take Gully Dwarves on as cheap labor, but normally, they are downtrodden by every race. Kender are, of course, the only exception to this as kender can't find it in them to hate any race, really.

gully dwarves - Kencyclopedia - Kender - Cartography.


The Gully Dwarves (Dragonlance Lost Histories, Vol. 5.

Posted by 2018 article

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