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Codex (plural codexes ) is the name of a source book for Warhammer 40,000 armies and factions containing background information, pictures, and rules.

Since its creation in the 80's Warhammer 40,000 has had 5 distinct versions or editions. With each edition the Codex of each army has changed to reflect the new rules and units.

While the term Codex was not yet used a number of books were comparable. Like the more modern editions they included units and rules which were compiled from the White Dwarf magazine.

You're currently on {{currently_on}}. However, it looks like you listened to {{listened_to}} on {{device_name}} {{time}}.

Codex (plural codexes ) is the name of a source book for Warhammer 40,000 armies and factions containing background information, pictures, and rules.

Since its creation in the 80's Warhammer 40,000 has had 5 distinct versions or editions. With each edition the Codex of each army has changed to reflect the new rules and units.

While the term Codex was not yet used a number of books were comparable. Like the more modern editions they included units and rules which were compiled from the White Dwarf magazine.

Across the galaxy, an ancient and terrible race is stirring back to life. Entombed in stasis-crypts for millions of Terran years, they have slumbered through the aeons, waiting for the galaxy to heal from the wounds of a long and bloody war. Now, after sixty million years of dormancy, a great purpose begins. On desolate worlds thought long-bereft of all life, ancient machineries wake into grim purpose, commencing the slow process of revivification that will see those entombed within freed to stride across the stars once again. The unstoppable, undying Necron legions are rising. Let the galaxy beware.

Only one hope can now preserve the other intelligent races of the galaxy from the Necrons' advance, from the endless legions of silent and deathless warriors rising from long-forgotten tombs. If the Necrons can be prevented from waking to their full glory, if the scattered Tomb Worlds can be prevented from unifying, then there is a chance of survival. If not, then the great powers of the galaxy will surely fall, and the Necrons shall rule supreme for all eternity -- undying, cruel and utterly implacable.

It was the last of the Silent Kings who headed the Triarch of the Necrontyr Empire, Szarekh, who formulated the plan that would change everything forever and have consequences that would echo through history for countless millions of years. In a typically bitter act of jealousy and resentment for the Necrontyr race, it was the Silent King who used the Old Ones' refusal to share the secret of immortality as a pretext for war, forcibly uniting the entire Necrontyr species beneath the rule of the Triarch against their common foe. War erupted across the stars, yet while the Silent King succeeded in uniting his hateful people, it was a war the Necrontyr could not win. Not on their own.

You're currently on {{currently_on}}. However, it looks like you listened to {{listened_to}} on {{device_name}} {{time}}.

You're currently on {{currently_on}}. However, it looks like you listened to {{listened_to}} on {{device_name}} {{time}}.

Codex (plural codexes ) is the name of a source book for Warhammer 40,000 armies and factions containing background information, pictures, and rules.

Since its creation in the 80's Warhammer 40,000 has had 5 distinct versions or editions. With each edition the Codex of each army has changed to reflect the new rules and units.

While the term Codex was not yet used a number of books were comparable. Like the more modern editions they included units and rules which were compiled from the White Dwarf magazine.

Across the galaxy, an ancient and terrible race is stirring back to life. Entombed in stasis-crypts for millions of Terran years, they have slumbered through the aeons, waiting for the galaxy to heal from the wounds of a long and bloody war. Now, after sixty million years of dormancy, a great purpose begins. On desolate worlds thought long-bereft of all life, ancient machineries wake into grim purpose, commencing the slow process of revivification that will see those entombed within freed to stride across the stars once again. The unstoppable, undying Necron legions are rising. Let the galaxy beware.

Only one hope can now preserve the other intelligent races of the galaxy from the Necrons' advance, from the endless legions of silent and deathless warriors rising from long-forgotten tombs. If the Necrons can be prevented from waking to their full glory, if the scattered Tomb Worlds can be prevented from unifying, then there is a chance of survival. If not, then the great powers of the galaxy will surely fall, and the Necrons shall rule supreme for all eternity -- undying, cruel and utterly implacable.

It was the last of the Silent Kings who headed the Triarch of the Necrontyr Empire, Szarekh, who formulated the plan that would change everything forever and have consequences that would echo through history for countless millions of years. In a typically bitter act of jealousy and resentment for the Necrontyr race, it was the Silent King who used the Old Ones' refusal to share the secret of immortality as a pretext for war, forcibly uniting the entire Necrontyr species beneath the rule of the Triarch against their common foe. War erupted across the stars, yet while the Silent King succeeded in uniting his hateful people, it was a war the Necrontyr could not win. Not on their own.

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Warhammer 40.000 Sanctus Reach Sons of Cadia-CODEX.


Warhammer 40,000 | Games Workshop Webstore

Posted by 2018 article

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